TeardownHQ
Directory/Games/Ship or Die
S

Ship or Die

Ship your startup in 30 days or get kicked out ☠️

Founded 2026HQ SGPayments stripeAudience B2CSite ship-or-die.com
GamesB2CSeen on TrustMRR
Data as of 2026-06-09
ARR · est
+0%
$0.00
30d
MRR
$0.00
verified · TrustMRR
Rank
#504
overall

Overview

aggregated · trustmrr
TL;DR: Ship or Die sold fear of quitting, not software: a 30-day shipping deadline with public consequences, priced as a one-time charge and launched into the co-founders' existing audiences, grossing roughly $59.9k across 259 Stripe charges in its first 17 days.(as of Jun 2026)
Category
Games
Payments
stripe
Audience
B2C
Founded
2026
HQ
SG
Total revenue
$59.6K
TeardownHQ rank
#504 Games

Financials

payment-provider verified · daily
Monthly revenue · verified avg
$3.6K
MRR history accumulates from our daily snapshots. TrustMRR has no history API.
Profit margin · 30d
95%
Monthly revenue · 2026-052026-05
Time-series builds itself as data is synced over the coming days. TrustMRR has no history API.
All-time revenue
$59.9K
Trailing 12 mo
$43.1K
Best month
$43.1K
2026-05
Months to $10k-mo
0
first revenue 2026-05

Funding & investors

not yet sourced
Funding data coming soon

Rounds, investors, valuation and capital-efficiency metrics aren't sourced for Ship or Die yet. We never estimate funding: every figure here carries its citations.

Traffic & SEO

not yet sourced
Traffic data coming soon

Domain rating, organic keywords, backlinks and channel mix light up once a traffic provider is wired in.

Pricing & monetization

not yet sourced
Structured pricing coming soon

We capture pricing as structured tiers, comparable across competitors, rather than scraping a screenshot. Ship or Die's tiers haven't been modeled yet.

Competitive landscape

not yet sourced
Competitor set coming soon

A category model places Ship or Die against its peers on pricing, take-rate and estimated ARR.

Social & community footprint

not yet sourced
Community footprint coming soon

Follower counts and growth across platforms appear once social APIs are connected. We deliberately omit any named individuals.

The TeardownHQ playbook

premium · editorial
TeardownHQ editorial23 min readv1

How Ship or Die turned a deadline into a $60k launch in 17 days

A loss-framed accountability product that converted creator audiences into $199 to $269 one-time checkouts

  • 01Executive Summary
  • 02Part 1: The Product
  • 03Part 2: The Founder
  • 04Part 3: Market & Strategy
  • 05Part 4: Growth & Financials
  • 06Part 5: The Replicable Playbook
  • 07Sources
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Executive Summary

Ship or Die is working because it productized loss aversion for indie builders and sold it at event pricing through distribution it already owned. The mechanism has three locked gears. First, the wedge: it inverts the accountability category's standard incentive. Competitors reward shipping with badges or cash prizes; Ship or Die punishes not shipping with public expulsion, a hall of shame, and no refund, which makes the $199 to $269 one-time fee itself the stake. Second, the distribution: the two co-founders launched into their own existing builder audiences, which is why a site with an Ahrefs Domain Rating of 10 out of 100 took 28 paid charges at $199 on day one and 115 charges the next day. Third, the pricing arbitrage: it charges cohort-course money ($231 average charge) for a Discord server, a mission dashboard, and a deadline, with a snapshot profit margin recorded at 95%. The product's cost of goods is essentially a timer and a moderator.

The evidence says the launch worked and says nothing yet about durability. Local TrustMRR revenue history (Stripe-verified gross charges, not audited MRR) shows $59,864 across 259 charges from May 24 to June 9, 2026, with 61% of all volume landing in the first four days and a decay from a $24,985 peak day to roughly $1,235 per day in the trailing week. There are zero active subscriptions: every dollar is one-time. This is an audience-conversion event with a community attached, not yet a compounding SaaS, and the operator lesson is in how the event was engineered.

Thesis componentEvidenceConfidenceOperator implication
Loss-framed wedge: pay to risk public expulsion, not to access contentSite rules: hall of shame, kicked out, marked overboard, no refund (ship-or-die.com)VerifiedNegative stakes differentiate instantly in a category full of free badge-driven challenges
Audience-owned distribution, not SEO or paidDR 10/100, yet 28 charges at $199 on day one; 115 on day two (TrustMRR page; local TrustMRR data)Verified + inference on channelIf you lack an audience, this exact launch shape is not available to you; borrow one instead
Event pricing arbitrage: cohort-course price for community software$231 avg charge across 259 charges; pricing ladder $199 to $249 to $269; 95% margin snapshotLocal TrustMRR data + inference on ladder intentOne-time high-ticket beats $19/mo for products whose value peaks in week one
Urgency engineered via visible price escalationPer-day implied price: $199 (May 25), $249 (May 27 to 31), $269 (June 1 onward)Local TrustMRR data (computed)Raising price on a public schedule converts fence-sitters during launch decay
Revenue is launch-shaped, not compounding61% of volume in first 4 days; latest day $1,076; no subscriptionsLocal TrustMRR dataCopy the launch mechanics, but underwrite the business as repeat events, not MRR

What would falsify the thesis: sustained $1k+ daily charge volume for 90 days without a new audience push, or a verified shift to recurring billing, would mean the product has organic pull beyond the founders' reach. Neither is visible as of June 11, 2026.

6 more sections: the full teardown, sourced and dated.

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